102 votesAnonymous commented
I'm curious. Is there a significant technical difference between how Illustrator/Photoshop/Lightroom use GPU for acceleration and how InDesign does - which might explain why the feature still hasn't migrated from Mac to Windows for this one app - or is it that the performance gain is smaller, and so implementing it on Windows is a lower priority than it was for Mac? I don't buy the argument of programmers' incompetence/laziness - thay will have scoped out the feature and analysed its benefit vs development cost.
My outsider's guess is that it's a low development priority because of:
- it doesn't actually speed-up any document task (e.g. processing text reflow, creating a PDF), unlike GPU acceleration in Photoshop/Lightroom
- InDesign users do less panning and zooming than Illustrator users
- for the moment, way fewer Windows users are on ultra-high pixel counts than Mac users
high development cost
- there are still glitches on GPU preview on the Mac. That they haven't been fixed after several years suggests they're tough to solve, and/or intrinsic to way GPU acceleration has been implemented
- Windows graphics hardware & drivers are much more diverse than on the Mac
- Windows' approach to dpi scaling is much more complicated (and changeable) than on MacOS
And my personal hope,
- all the engineering developers are furiously at work making InDesign's composition engine multi-threaded and can't be spared for *anything* else...
Kindly provide more information about this ask. How do you plan to use the Action Panel in InDesign? Do you want it to work exactly like that in Photoshop? What are the most important actions/operations that you want to record?
Product Manger – InDesign
62 votes5 comments · Adobe InDesign: Feature Requests » Text and Type · Flag idea as inappropriate… · Admin →
We have started to work on this feature. Will be sharing the beta builds soon. Please subscribe to InDesign CC Prerelease program (https://www.adobeprerelease.com/) to get access to beta builds